Escape Climate Change Brazil - Game-based Learning for innovative Climate Communication in Brazil

Brazil is one of the most important players in the global fight against climate change. It is crucial to support Brazilian public opinion in favour of strict climate protection. Some educational initiatives on climate change are already in place, the issue is also discussed in Brazilian schools. However, innovative educational approaches are still lacking in many ways. The objective of the project is to develop a game-based learning tool (the game “Escape Climate Change”), based on an already tested concept. It will be adapted to the Brazilian reality and shall also address interrelated topics such as social justice and racial equality. The materials, including a teachers’ manual, will be distributed to public schools in two pilot regions. The target group are students (14-18), teachers and multipliers. The project will also implement knowledge exchange and networking in Brazil. Through the implementing partners the project has great scalability potential throughout the country.

Project data

Countries
Brazil
IKI funding
354,977.00 €
Duration
04/2024 till 04/2026
Status
open
Implementing organisation
ECOMOVE International
Implementing Partner
  • Integrated Center for Sustainable Development Studies and Programs - CIEDS
  • Redes da Maré

State of implementation/results

  • The game is currently being translated and adapted to the Brazilian context. Numerous discussions have been held with other potential support partners in Brazil, including the Roberto Marinho Foundation, the Botanical Garden of Rio de Janeiro, the Brazilian Ministry of the Environment, the Ministry of Cities and the United Nations University.
  • The main interim result of the project (as of September 2025) is without a doubt the adaptation, development, production, and testing of the Game. In Brazil, the name of the “Escape Climate Change” game was adapted to “Missão Climática: Jovens em Ação”. At the moment, the game is in the production phase and will be distributed to educational institutions by beginning of 2026.
  • Key achievements since the start of the project include:
    • Adaptation and development of game content in line with the Brazilian reality;
    • Development of new game mechanics and challenges;
    • Creation of the game's layout and visual identity, choice of materials, testing of materials’ resistance;
    • Testing with approximately 340 students and 23 teachers in two pilot regions, Recife and Rio de Janeiro;
    • Data collecting through tailor-made assessment questionnaires, plus one-on-one interviews and field observation;
    • New institutional partners have joined the project, such as the Roberto Marinho Foundation, the Botanic Garden Institute, and the National School of Tropical Botany;
    • Presentation of the project at two networking meetings organized by GIZ and at a conference held by the German Embassy in Rio de Janeiro.

Latest Update:
12/2025

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